Meet the Team
Gary DePew (Founder)
Gary DePew is an entertainment entrepreneur who has produced 24 independent motion pictures. His forte is technology-driven entertainment including online games, virtual worlds, online education (for Fortune 500 companies), and the what Wikipedia has dubbed "the world’s first 4D motion picture". His skill set includes concept development, business modeling, raising capital and strategic planning. He holds a degree from USC in marketing and distribution.
Dan Smith (Game Designer)
Dan is an Emmy-award winning Producer whose game credits include Call of Duty 2, with over 40 million monthly active users making it one of the most successful franchises in video game history. Dan’s other credits include Lost Planet 3 for Spark, Dora the Explorer, Marvel Universe, Iron Man and many others.
Franck De Girolami (Game Production)
Franck has been working in the video games industry for over 20 years. He is directly responsible for many groundbreaking games including Alone in the Dark I and II, Cyberia, Tron 2.0: Killer App, Desperate Housewives, Thor (for Marvel) and more. During the past 5 years, he created multiple successful iPhone applications including Viddy, the video social network that went on to raise $35M.
Jim Bradbury (Game Operations)
Jim was Director of Mobile Operations at Konami Digital Entertainment (the number one social game developer in Japan) where he oversaw product development, global content strategy, business development and licensing initiatives. During his tenure Konami launched the award-winning Metal Gear Solid Mobile, Playmaker Mobile, CBS’s Big Brother, Hellboy, Dance Dance Revolution Mobius, Frogger Evolution, Contra 4 Mobile, Castlevania and many others. Jim was also instrumental in developing Konami’s relationship with both Google and Apple, developing interactive content for launch on the iOS and Android platforms.
Bill Tiller (Visual Design)
Bill Tiller is the artistic visionary behind over 25 games and game franchises from LucasArts, THQ, Electronic Arts, Midway and many others. His work on The Dig for Spielberg and his groundbreaking art for Curse of Monkey Island have made him among the most sought-after artists working in the game industry today.